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huh(pact)

I'm a webdesigner Layout & interfaces , graphic designer, and marketer Campaigns & growth who spends most days turning rough ideas into interfaces people actually enjoy using. Lately that work has pulled me deeper into design engineer Marketing Frontend territory — building the systems behind the screens, not just the screens themselves.

Telegram X
What I do

Design that holds up once engineering gets involved.

Most of my work sits at the point where a design file has to become a real, working product. I plan campaigns, design the visuals that carry them, and then build the interfaces myself so nothing gets lost in translation between the mockup and the browser. The result is usually faster to ship and easier to maintain than handing a static file to someone else and hoping for the best.

Brand Identity
UI / UX Design
Frontend Build
Campaign Strategy
Motion & Interaction
Growth Marketing
FAQ

Common questions

I handle the full path from concept to shipped product: brand and visual design, marketing assets and campaign planning, and the actual frontend build. Most clients bring me in either for a single piece of that chain or for the whole thing end to end, whichever fits the project better.
Small design or marketing pieces usually land within a few days. A full site build with design and frontend included typically takes two to four weeks depending on scope and how much content is ready on your side. I'll always give a real estimate after a short call rather than a generic number upfront.
Pricing depends on scope, so I quote per project rather than by the hour. As a rough anchor, standalone design work usually starts in the low four figures, and combined design-plus-build projects scale up from there. Reach out with the details and I'll send a proper quote, no obligation.
Yes, entirely. Nearly every project I've done has been fully remote, coordinated over Telegram, email, and the occasional call. Time zones aren't usually a blocker as long as we agree on a check-in rhythm early on.
Telegram is fastest for a quick back and forth, email works better once a project has real details to discuss, and X is fine for anything casual. All three are linked at the top and bottom of this page.